Here is my entry for the vfx sketch of the month !
I had only few days to work on it and i will try to improve it after the end (especially colors)
I wanted to work on a stylized explosion that spawn an electricity orb
(simple stuff cause i wanted to work on electricity shapes to train and challenge myself).
For the lightnings parts, i used a dissolve method in my master shader (blendadd) that allow me to dissolve the Additive part (blue) and let the Opacity part (black) along the lifetime.
For that i had to use Custom Vertex Stream in order to control the differents aspects of the shader :
I’m also using a noise to distort the lightning texture
For some parts of the lightings i had to hand paint (spritesheet)
Here is the vfx in few parts. (Always had to use UV scroll + dissolve)