I have an art test in which the topic is freezing! I’ll post my stuff here too as I go along The idea is an effect that immobilizes a target with ice.
Here’s the final effect:
I have an art test in which the topic is freezing! I’ll post my stuff here too as I go along The idea is an effect that immobilizes a target with ice.
Here’s the final effect:
Ok so much for having extra time for this! I have been done with the test, but I don’t want to just post the whole test here. I’m going to put a spin on it. Here is my reference board:
The plan is to flash freeze a target - they must step into the area to trigger the explosion. They are completely immobilized and covered with icicles.
Ok…let me see if I can wrap this one up quick! Here’s icicle shader WIP. This is more of a debug view to see if I can mask the icicles to control them a bit better.
Overall ice shader using subsurface lighting, triplanar normals, roughness noise, and a little WPO to make it look like it packed on the character instead of being skintight ice
Nice! Did you pass the test?
I did not But they were looking for pretty much photorealistic effects, to which all my experience has been stylized. I gave it a good shot though! Not making this sketch be realistic.
Oh unfortunate T_T Good luck with some other companies! Hope you find a lovely place for yourself
Quick blockout. There’s an odd delay between the shockwave and the frozen state - because I plan to animate the ice. If there’s time! Also…yes there is a pop between the idle and the reaction. I don’t want to mess with animation states right now
Need to tweak the timing but the ice shader is now animated:
Onto the particles. I made the textures here already for the art test, otherwise this pass would have been more placeholder-y.
Love the way this turned out!