HEY there !
This is my final entry for this challenge !
Nothing much has change, just the timing, a little bit, but I also change the smoke texture for something more "smoky"
The cool thing is, that the effect is game ready, and run in realtime on UE4 !
I really enjoyed working on this challenge, learned a lot and it's always cool to practise on something unusual !
What I could change for the future :
- May be work more with reference, in term of shape and timing. I guess my Fx need more impact and catching phases.
- Improve the relation shader / vfx and working on something more smooth and efficient between them !
- Think more in the beginning of the production, about how my effect will render at the end !
I guess I will do this effect in other ways on the future, cause I learned a lot since the begining, and working with animation is cool too
Hope you like it, and see you for the next challenge