Hello question is in the title. Am thinking about switching over from shader graph to Amplify Shader Editor. Currently working on a 2D game in URP with 2D lights. Does Ampilfy work well with 2D out of the box? Or is shader graph better for 2D?
It probably depends on how complex your shaders are going to be. What kind of 2D game are you thinking? Are you currently running into limits with shader graph?
It doesn’t sound like you are going to need it. Start with Shader Graph, learn it well, it is totally worth it. In the extreme case you will need something that is not part of SG, it is perfectly fine to pick up Amplify later.