hey guys I made this muzzle flash and Concrete Impact effect in Unreal using houdini and a mini tutorial, let me know what you think
Looks good! My main feedback would be the flame on the muzzle flash is too orange, a brighter desaturated yellow with a hot core would fit better. I would also increase the light radius so it illuminates the world with each flash!
From a technical stand point, you’re running into an issue with effect staying attached to the weapon. You can see the particles stay in world space and when the player moves forward, they clip into the guns mesh. If you make the system set to local space, you would stop this from happening, but depending how the weapon socket is attached to the root of your weapon, it might be jumping around too much with the tip of the gun or feeling detached from the muzzle.
