Howdy folks!
Working on a AAA project in Unreal Engine 5, I recently integrated the JangaFX Elemental Suite (EmberGen, IlluGen, and LiquiGen) into our production pipeline — and it pretty much replaced what previously required four separate tools: Substance Designer, Blender/Maya, and Houdini.
The goal wasn’t to simplify for simplicity’s sake. It was a deliberate systems decision: fewer switch between tools means faster iteration, a lower barrier for the rest of the team (especially our more junior and art oriented members), and a more maintainable pipeline over the life of the project. One suite, one consistent workflow, one place to look when something breaks.
The results were concrete: we produced a full set of production-ready assets including textures, meshes, and Niagara systems, all authored within the Elemental Suite and integrated directly into our UE5 pipeline. The workflow was recognised during a project-wide monthly update, which confirmed it wasn’t just a personal efficiency gain but a visible improvement at the team level.
I wrote a quickstart guide on ArtStation for VFX artists curious about IlluGen specifically — covering how to approach it coming from a real-time production background rather than a simulation background. Link below. Happy to answer questions in the thread about the broader pipeline integration as well.
Oh and I also provide an extensive package of IlluGen files that covers various assets, such as VATs, Meshes (soulercoasters, tornado, etc) & textures (noises, basic shapes, complex, patterns).
Blog Link: ArtStation - IlluGen - QuickStart (as a Real-Time VFX Artist)
