Hi, I was wondering how I can rotate a particle mesh around the emitter. I tried using Add Angle, but this rotates the mesh around its own pivot.
Here is my VFX Graph:
I’ve asked a similar question in the unity forums a few weeks ago. There is a set pivot block you can use to offset the pivot from the mesh (and then use set angle).
1 Like
Thank you! I tried using set pivot but didnt quite understand how it works. But now I’ll look further into it!