Good morning, I’m starting the vfx for games in unity and I have a question about an effect I’m doing for my class project.
(I just realized that when I post as I’m new it still doesn’t let me upload images so I just recorded a video where I show everything related to it.)
I’m making a rain of arrows and the first thing I did was this effect shooting the arrows into the sky.
Subsequently, I made a particle system where these arrows rained down.
I made a shader to make the arrows look like space arrows.
And the problem is when the arrows disappear.
I created a script to invoke a prefab of an arrow already “stuck in the ground” and invoked it wherever the particle collision occurred.
And making the arrow disappear after two seconds.
But I would like it to disappear in such a way that it seems to disintegrate.
With particles as if they were pieces.
And I created a script to do the disintegration.
But the arrows blink, I understand that it is because the variable dissolve is shared between all the arrows, I have read in forums about a property “MaterialPropertyBlock” but I don’t know where it is or how to apply it and I don’t know how to make that each instance that I create of the prefab of the arrow has its own dissolve variable.
Thanks for reading and sorry for my English