Any material pros here? Sigh, I cannot figure out how to change texture’s offset speed and direction depending on which angle the texture is rotated. Is it even possible to do it in shader? I have a custom texture rotation that will be changed via script and according to that rotation I need the shader to tweak the offset values every time the rotation changes. I am not sure how to do that, I have been sitting on this the whole day looking at vector math and I am already in tears
I’m using Shadergraph in Unity but anything will help, thanks.
So you get a vector from the angle and then you multiply it with speed. I then further did multiplication with W so that the texture scroll would happen always from the same place and not start at a random position since it infinitely scrolls. There is also another branch from the vector which is multiplication with offset values since I want to offset the texture a bit as it is also being rotated. Also at the start we also add additional 90 degrees to offset the vector because we are using the same value in the rotator.