How to animate the Radius of Sequential Circle in Unity

Hi Guys!
I wanna ask if it is possible to animate the radius in the Sequential Circle in VFX graph in Unity.
I want to reduce the value of it to make it look like the particles will collide in the center.


You could use the duration of the particle system, remap it from 0 to 1, then evaluate an animation curve and plug that into the radius

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