How can I render a normal map from FumeFX in maya?

Funny to see my old test video of that smoke still floating around. :grinning:

Most of it was covered in the star citizen explosion thread. While its true its not a correct normal map, it still does a decent job of recreating the lighting conditions from the sim.

Unfortunately, That tutorial from Ben Cloward wont work in this situation because it uses negative lights. I posted a different tutorial in that other thread. Its the same method i used in that video.

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