In the shader graph, if the render type is set to ‘Transparent’ and the blend mode is set to ‘Additive’, the Bloom effect of the scene is applied.
I bought Amplify Shader Editor today, but I don’t understand it well.
I’ve barely touched the shaders themselves, so I need some help.
The current render pipeline is the default Built-In render.
The intensity of bloom is set to 10
I need help from those who have used Amplify Shader Editor a lot
yunus
July 11, 2023, 6:32am
#2
Hi SuperOrange,
You need to change your Shader Type depend on your current render pipline in your project.
Like here in the screen shot. If you are using URP than, I think you will need a shader type from the unviersal tab.
If you need more informations you can check it here.
https://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_Pipeline
I hope this helps.
Cheers
Emre
BSCH
June 26, 2024, 10:21pm
#3
Hi! Tell me, did you manage to solve this problem?
The bloom effect happens on the screen by the color’s value over than 1. In your case, I think you didnt add a Volume Profile in ur current scene.
Create a new Game Object
Add Component, search for “Volume”
Add a Volume Profile, Select “Add Override”/“PostProcessing”/“Bloom”
Hope this help you