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Hi, you can make a plate with a square UV. Then use the gradient in the shader to make corners transparent. You can use cells as noise for waves and texture. Also offset position of the vertices using vertex offset in the shader. Maybe you need to use Fresnel for white glow.
But it seems to me that this simulation was just done in 3D max.
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woo…thank u so much for ur suggest bro ! i learnt a lot from ur youtube channel…
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