Hovl: Embergen Challenge

It seems the time has come to learn how to make beautiful explosions and more… :smiling_face_with_three_hearts:
First EmberGen export to Unity:

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When I rendered for the second time, I thought that the program was not working until I realized that the render happened instantly. It’s unbelievable! Where were you before when I used to left the render every night in 3ds max? :sweat_smile:

In planning/development! haha… the real-time rendering + simulation aspect of this is why the tool is incredible. Also it’s built for real-time vfx artists so… it’s glorious. :slight_smile:

Just created a shader for smoothing flipbooks in Unity

Progress

I think to make big magic explosion for EmberGen challenge…
Upd. Mage vs army is better idea.

Free motion sequence shaders for texture sheet animations in Amplify and Shader Graph: https://patreon.com/posts/40015745