Houdini VAT3.0 to UE4 use Niagara error

Hello, everyone

There’s nothing wrong with the scene

Why do I use niagara mesh renderer create dynamic mesh is error

It looks broken

It’s not a Niagara. It’s broken VAT3. For me helps restart UE and reimport textures.
Did you use script for textures from sidefx for this?

VAT is pretty tricky to set up. Likely you skipped a step or ticked the wrong box somewhere.

I found this page helpful:

Did you ever figure out why it worked fine via Static Mesh but not in Niagara?

It might have something to do with Position

Hey, this will help you, make sure you do the first step!

Hey, I am having the same issue with VAT3 using SideFXLabs 19.5.696 and Unreal Engine 5.2.1.
I did the above steps and also restarted the Editor, but my mesh looks broken. Any help would be appreciated!

Can you give us a little bit more information?
Which VAT are you using? RBD? Are you using this just as static mesh or with particles/foliage?
Whate are your houdini settings?

Check that you have precise uvs enabled in your static mesh in UE.

This tutorial is always quite helpful, might point you to some things you might have missed: