I’ve been following this excellent tutorial for channel packing an explosion flipbook in Houdini. The tutorial includes shader set up in Unreal. Can someone point me to either a shader for Unity or a resource for setting this up in Unity’s Shader Graph?
following up: here’s the graph I made in Unity. It essentially does the trick (I had to swizzle the red and blue channels because I somehow got them switched in my render). However, it’s rendering as a cutout texture instead of alpha blending. (I do have the surface method set to transparent and the blend mode set to alpha). Does anyone know how I can make this shader render with transparency?