I’m getting mad trying to make work the Texture Sheet node of Houdini FX, following the Pyro Channel Packing video tutorial.
I create a basic pyro fireball, laying a Torus and a Fireball Pyro stuff.
Then, inside the Pyro Import node I attach the visualization node to a FileCache and I export to disk all the cached sim.
In the end I create a new cam with 512x512 res and I center it in order to get all the fireball all over through the sim.
I add a skylight with daylight, then I go to OUT menu and I click on GameDev tools Texture Sheet.
Here I setup the node to sample (pyro_import/filecache), the number of frames, and I enable emission, rgb and packed options.
I click Render and I get always the error
Error rendering child: /out/rop_texture_sheets1/composite_packed_pyro
I tried also to change the node with the Pyro Import with saved sequence into disk, no luck, same stuff…
Someone can help me with that?