We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height.
For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.
We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height.
For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.