Hi everyone. I’m new in VFX workshop, working on it couple a month. I have some questions for few things about Unity scene for VFX.
So. My first question about render pipelines. I need use Lightweight or HD RP right? Because in guides on YouTube is very hard to understand what i need to use)
Today i used Lightweight and get some problems with Game view scene like this -
And i don’t know what problem this is.
I started using Shader Graph and for that i will preciate to know about i do something wrong with using RP with shader graph or something.
Second question is - How to understand what size of texture for VFX is good? When i saw guides, they had a good looking textures in their projects, soft, not pixelate. So, my problem is - when i uploading my textures same sizes as guides, i have pixelate on my textures. What kind a problem with this can be? How to repair this or how to understand)
And last question is - Can i use somehow fading like on standart render pipeline with particle system, for example? Because it’s little weird for me, when i use in Color over Lifetime black color for fading, not alpha fading (or what is it) on top of color.
Thank you guys, for attention! Sorry for bad english