Help with Bakery GPU Lightmapping Unity

Hi everyone,

Has anyone used Bakery for Unity? One of the features is 3D texture baking. It’s an alternative to light probes. The documents state you can add a Bakery Volume to a GameObject to set this up. But it isn’t a component that can be added (from what I can tell) and it’s been driving me crazy.

Has anyone got this working? Thank you