Hi, I’m César, and I’m new to this forum. I’m a programmer and I’m studying videogame design and development at university. For my final project I want to learn how to create tools for Unity, and specifically I want to create a tool to work with vfx. And that’s why I’m here.
In order to start with this project I need to do some research. It’d be much appreciated if those of you who have worked with Unity could answer me some questions.
First, I’d like to know which assets, plugins, or software you use when working with vfx in unity. I need to see what’s there, what tools they provide, and so on. Doesn’t make any sense to create a tool to solve a problem when another preexisting tool already does just that. Also, if I see that there’s something universally used by all or almost all of the vfx working with unity it’d be good to try and make my tool work with that.
And second, I want to know what kind of problems you face working with vfx in unity which Unity or other tools have not addressed. I have a limited scope with my tool as I’m on my own working in this project and I should finish it in more or less 4/5 months. That’s why I have to find a very specific problem and create a tool to solve that problem, while making sure that tool is ad good as it can be, instead of trying to make a tool that solves many problems but poorly.
That second question would be the most important one as it’s the one that’s going to determine the tool’s purpose. Any thing that you can’t do with the tools you have, or that’s difficult or obtuse. Anything you think could be more intuitive, or better than what you have. Anything you can think of, every idea helps a lot.
Once I have enough information and find something that fits the criteria and is viable I’ll start designing and developing said tool. I also plan to share prototypes here as I go so that I can get feedback. Also, if you want to know more about me or ask anything, feel free to do so.
Thanks for your attention.
Edit:
I have to decide the topic of my project before Friday (31/1/20), so after that any other new suggestions or info I won’t be able to take into account.
Update(30/1/10):
Ok, so I have the meeting with the professor guiding my project next Monday, I’ll post an update with the results of said meeting after that, and if it all goes well this thread should be finished after that. I will make a new thread when I have something to show or just to update you on the development process. Also I might speak with those that offered to help, with I’m very grateful for, in case it’s needed.
Being that this weekend I won’t be available, today I’ve written my conclusions and I’ve decided which way I want to go, but you’ll have to wait until Monday to know as I want to get the approval of my professor first. Any new answers this weekend or after I’ll try to check and take into account but I can’t promise anything.
Thank you all for your help and all the info you’ve shared with me. Also thanks to those willing to help further on. You’ve all really helped me a lot, and I’m looking forward to start working on the tool. And I think that’s all for this update, thank you for your attention.
Final update:
Ok so I forgot to post this earlier, sorry for the delay.
This monday I had the meeting eith my professor and he agreed to my current proposal.
The two concepts I’ve settled on is the creation of timelines for multiple particle systems, which should allow you to add, remove, and change them on the fly. And the preview of multiple particle systems in the editor scene, without needing to go to play mode.
More details in the future, the important message today is that I have decided what I want to do and my professor has greenlit my idea. Expect more info in the future, but probably in a new thread.
Thank you all for your help, your answers, and all the info!