Hello! I’ve recently started learning VFX in my free time while balancing college classes. I think that it’s probably a good idea to keep a sketchbook/diary here to track my progress. I recently just created my first VFX that wasn’t just following a tutorial for Riot’s VFX Contest, so I’ll start with that.
I haven’t posted here for a while, but I did make a few effects for some projects in Unity!
made this effect over the past few days. someone told me to apply animation principles to vfx and it made a huge difference!
Jan 12 - Jan 16
Slash VFX
I learned how to make a slash effect over the weekend! I finally got the dissolve to work in the way I want and figured out some basic UV manipulation for effects with some help from the discord
Updating this sketchbook with the work I’ve done in the past few months starting with this laser effect!
Getting used to making effects in unreal now. I’ve started learning how to use sequencer to add camera effects as well as improving render quality.
Next up, I’m going to try to incorporate effects with blueprints and character animations.
Wow, I haven’t updated this thread in a WHILE. Let’s fix that. So what have I been up to?
I’ve been working on a project that ultimately fell apart, which sucks. However, I did improve my skills while working on it!
I’ll post the VFX I’ve made in order
I finished this one mid April, and was my first time working around a camera and animation. Definitely the most complex thing I’ve made at the time.
I’ll probably be showing minor updates and feedback requests on the discord, since it’s easier for me to check there often.
This thread instead will be used for sketches, breakdowns, and projects whenever they are finished.
a simple buff and debuff circle, I wanted to try something that wasn’t an attack and instead more environmental