Having trouble getting fire to look good - Any tips or suggestions on how you guys do it?


#21

Oh my goodness I didn’t even think that they would be going out of the 0-1 range I’ll definitely have to clamp. I’ll also try messing around around with the stretched UVs and I’ll see about the using the cylinder, Thanks for all the help.


#22

You can use the Saturate node instead of Clamp to achieve a cheaper 0-1 range.

Also look into using UV Distortion on the textures, but be subtle with them. That will give the flames some extra motion.


#23

Ooooh UV distortion, didn’t think of that


#24

My current fire after a generous amount of help from you guys.

Looking into UV distortion to add on


#25

Oh wow! nice result @poulift How many particles are you spawning? this is actually really close to a result that i’m trying to get :open_mouth:


#26

I believe i have since changed it, and I also suspect my computer is spawning my particles slower than they should be but I have it set to 20 at the moment, I just kinda played around with the numbers until I got something I liked.


#27

Quick question for anyone seeing this, which of these two do you prefer.


#28

The fact that I’ve terrible headache atm might be a reason, but the left one feels to noisy for me. So overall I prefer the right one, especially if you change so the flames doesn’t increase in size that fast (especially at 8sec)


#29

Alright thanks I’ll see if I can’t get it less noisy


#31

Another comparison shot if you guys would be so nice as to say which you prefer.


#32

I prefer the one on the right. I think the texture, and brightness are better. I feel like I can see the loop in it, but I’m probably trippin. Your fire is lookin ultra lit dude, no pun intended.


#33

Thanks man, I think I agree with both you and Axelorio, at least after looking at them both for a while. I’m gonna try and give the one on the right a small sprucing up and I think I’ll call this done.