Hi Everyone!
Big update today!
So I decided to use VAT to export the my animation from Houdini to Unreal, since it will have a lot more precision without asking too much from the Engine. I wasn’t too sure before how to do this, but I found a great tutorial from Andreas Glad that explains how to transfer everything into Unreal. (YAY!!  )
 )
I worked on the blooming flower animation as well as the leaves, based on the link I sent last week. Here is a preview of what it looks like for now:

And here is the combination of both the plant and the flowers together  :
 :

And finally, I also have created the butterfly particle system where the flapping wings are made with the world offset on the Z axis in the material (based on the  answer Partikel gave on this post : Butterfly wings flap materials (Help!) - #4 by TheHobbit202)
And here is the result of magical butterflies poping out for the flowers after they bloom  :
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I will send more updates at the end of this week 
If you have any comments, feel free to share 
Good Evening!

