GoldenNebula: Sketch #37 - Cute

Hi Everyone!

Big update today!

So I decided to use VAT to export the my animation from Houdini to Unreal, since it will have a lot more precision without asking too much from the Engine. I wasn’t too sure before how to do this, but I found a great tutorial from Andreas Glad that explains how to transfer everything into Unreal. (YAY!! :star_struck: )

I worked on the blooming flower animation as well as the leaves, based on the link I sent last week. Here is a preview of what it looks like for now:

Blooming

And here is the combination of both the plant and the flowers together :partying_face: :

VineGrowthV1

And finally, I also have created the butterfly particle system where the flapping wings are made with the world offset on the Z axis in the material (based on the answer Partikel gave on this post : Butterfly wings flap materials (Help!) - #4 by TheHobbit202)


And here is the result of magical butterflies poping out for the flowers after they bloom :hugs: :
ButterflyPreview

I will send more updates at the end of this week :slight_smile:

If you have any comments, feel free to share :smiley:

Good Evening!

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