I haven’t chosen which side I am on yet, I wish to explore and sketch both teams before choosing. I will update the title accordingly when the time comes.
But for now, I want to post my references pictures/interesting ideas** I found on pinterest and the sketch for the “Cute”. The “Scary” will come in the next few days.
Even though I like both of my sketches, I think I will go for the cute one. I feel like it will give me the opportunity to put together different techniques that will be more challenging in the end.
I will soon send an update with different ideas on how I will tackle this challenge.
So I decided to use VAT to export the my animation from Houdini to Unreal, since it will have a lot more precision without asking too much from the Engine. I wasn’t too sure before how to do this, but I found a great tutorial from Andreas Glad that explains how to transfer everything into Unreal. (YAY!! )
I worked on the blooming flower animation as well as the leaves, based on the link I sent last week. Here is a preview of what it looks like for now:
And here is the combination of both the plant and the flowers together :
And finally, I also have created the butterfly particle system where the flapping wings are made with the world offset on the Z axis in the material (based on the answer Partikel gave on this post : Butterfly wings flap materials (Help!) - #4 by TheHobbit202)
Nicely done! The only suggestion I might make is speeding everything up a bit as the sprouting flowers and butterflies feel a bit slow. Excellent work though!
Here is my update for the FX. I planned on posting an update last Friday until…
I both laughed and cried at the sight of this. So I spent some time debugging to find where the problem ight come from, but since I have been using Houdini for less than a month now, well I tried but I found out I probably did something (or didn’t) at some point that gave this result. I tried solving this by making tests only on the flower, but…
Anyway, I will probably spend some more time next month to see where it went wrong, but for now I will go for plan B: Morph Targets, which I know a little more about… The result won’t be as good as I expected, but I’ll do what I can (That’s what I get for being ambitious )
Depending upon which version of Unreal you are using, there were comments on this forum recently that the Vertex Animation Texture workflow between Houdini and Unreal had broken in UE 4.25; if you have access to UE4.23 it may be worth jumping back and trying in there
Hi @ryvanc, I have been able to do Andreas Glad’s tutorial for painsplat just a few days before. The only thing I haven’t been able to do on this tutorial was change the size and the orientation of the paintsplat, otherwise I had no such glitches.
I made it! I am pretty pleased with the result! I realise now that it may be more “beautiful” than “cute” but I very much enjoyed working on this challenge. I learned a great deal. I will be participating for next month’s challenge for sure!