Hi Everyone!
Big update today!
So I decided to use VAT to export the my animation from Houdini to Unreal, since it will have a lot more precision without asking too much from the Engine. I wasn’t too sure before how to do this, but I found a great tutorial from Andreas Glad that explains how to transfer everything into Unreal. (YAY!! )
I worked on the blooming flower animation as well as the leaves, based on the link I sent last week. Here is a preview of what it looks like for now:
And here is the combination of both the plant and the flowers together :
And finally, I also have created the butterfly particle system where the flapping wings are made with the world offset on the Z axis in the material (based on the answer Partikel gave on this post : Butterfly wings flap materials (Help!) - #4 by TheHobbit202)
And here is the result of magical butterflies poping out for the flowers after they bloom :
I will send more updates at the end of this week
If you have any comments, feel free to share
Good Evening!