Getting Return Normalized Exec Index +1 | UE 5.1.1

I’m just getting into UE 5, and I’m trying to bring over some useful things from UE 4.26. One of those things was a Dynamic Input Script that I had learned from this that allows one to get the Return Normalized Exec Index and add 1 to it.

In 5.1.1, the Return Normalized Exec Index node doesn’t allow you to input the Engine Execution Count, and its function is calculated differently from 4.26.

Any help would be appreciated as I have ran out of ideas on how to fix this.

Perhaps you want to follow the tutorial to a T, but you can achieve the same result without creating a new module just for adding 1 to the ExeuctionCount.

Just use the built-in Return Normalized Exec Index dynamic input (uncheck “Normalized Index Include One”) for both Sprite Rotation Angle (Normalized Angle 0-1) and Shape Location - Circle - Distribution:Direct - U Position, and voilà!

Niagara has evolved quite so much that many early user hacks are made unnecessary in the later version.

1 Like

Ah, thank you. I’m glad to know that now. It makes things so much easier.

This is what I had done (with the adjustment of unchecking that box):

Adjusted now to be like yours after that screenshot^

1 Like