Here is my take on this challenge !
Trying to do a slimy gooie/slow effect
Shader was made by one of my co-worker for a project
Here is my take on this challenge !
Trying to do a slimy gooie/slow effect
Shader was made by one of my co-worker for a project
Hi @George!
Good start. That initial fast paced movement and sudden break helps conveying the idea that the effect slows down.
Would be nice to see that in a higher definition.
Also, I feel like that yellow sky is a bit distracting, and so are the blobs in the terrain. Maybe using a flat plane for the floor and bringing the camera closer to the subject will help the effect composition-wise!
Thanks for the feedbacks, made the capture rapidly yesterday,
Added a new gif and video
love the timing, the blob looks superheavy!
super cool how slow and slimey it immediatelly feels. poor mr sphere!
hey, that goo is super interesting, how did you proceed to get it working like that ? (in terme of animation, modeling etc…)
Hey, thanks for the cool words !
The effect is made of multiple sphere particles.
Inside a PostEffect Material we render the normals of each spheres and blur them together to get a smooth blend between them,
Then we apply a cubemap and a matcap on the spheres based on the blurred normal values.
We use a Stencil buffer to apply the Post Effect only to the particles.
The post effect is a bit heavy but I think the aspect is super cool.