Got some time last minute to submit this I think I could indefinitely work on this glass. There are so many tiny details (nature is truly amazing
). Things I could improve on are are the cracks (they don’t feel powerful enough and could appear more gradually) as well as the second layer of fresnel.
But this has been very fun, ill definitely be doing more of this contests
HD video:
Final gif:
Reference gif:
I ended up using 8 textures but some of them could be packed in the same texture using RGB channels. Here is the final shader: