Fresnel Effect Not showing correctly in Unity 2019.2.0f1

(HDRP project, PBR Graph) Fresnel Effect Not showing correctly in Unity 2019.2.0f1, but it works in Unity 2018.3.0b10. How can I make it works?

Hey @Nyakuza!

What do you mean by “not showing correctly”?

Could you share a screenshot?

Try setting the alphaclipthreshold to 0 instead of 0.5, unity defaults to 0.5 and that causes issues with transparency effects

thanks, but it’s not working

welcome :speak_no_evil:

I validated LWRP it is working

however your preview shows clipping having effect; 0.5 does nothing to mine.

perhaps try computing yourself?

Hey, sorry for the deleted message just over, unity was open in 2019.1 --’
But, in 2019.2, i upgraded shadergraph / core rp Library and HDRP to 6.9.1 (verified versions), turn the clip threshold value to 0 and it works :

If you can, try to upgrade this 3!