True indeed and if you watch the intro I mention very similar stuff. I’m definitely not trying to recreate the Death Stranding terrain scanner method on this specific video. I just wanted to share an easier method with the game dev community. But thanks for the resources btw, perhaps one day I’ll do a video where I approach that method.
Oh btw there’s actually someone around here on RT that made an outstanding recreation of the Death Stranding terrain scanner in UE. Let me see if I find it, oh here it is, done by MrBrouchet - Death Stranding - Odradek Terrain Scanner - UE4 case study