Flying Book : Sketch#55

Diablo3PukeFanArt12


For this challenge, I wanna make this:

:face_vomiting: :face_vomiting: :face_vomiting:

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I followed along this tutorial:

and made a shader graph in unity that read the texture via uv scrolling. (The scrolling is controlled by a custom vertex stream in the particle system, my graph is specifically for making mesh particles animate.)
Here’s the skull in unity with the working animation texture shader
woo vertex animation for unity 2
and the skull in blender
PukeFaceInBlender

I’m not sure why the forehead flashes green? that doesn’t show up in my gif editor or in the softwares :confused:

Draft before timing pass and texture and stuff, just breaking the effect into piece I can work with

Draft

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it looks very cool so far!

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1st Timing Pass
TimingPass
WIP, Made a new super shader are closer to the one they described in this video: Technical Artist Bootcamp: The VFX of Diablo - YouTube
so it’d look closer to the original vid hopefully.
WIP1

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WIP1

WIP2

Diablo3PukeFanArt2

Diablo3PukeFanArt9

Kinda want to make a nose a sneeze version but not sure if I got the time.

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