ExplosionTober #24 - Calamity
This theme really puzzled me for a while, I couldn’t think of anything better than a nuke 
Anyway, this was a good excuse to experiment with Embergen again, this time I baked two parts of the same simulation onto separate spritesheets and projected them on meshes to avoid it from looking too flat.
Also, the colors on the recording are darker than what it looked like inside Unity for some reason, but I didn’t really have time to find out why.
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ExplosionTober #25 - Solar 
ExplosionTober #26 - Shatter
More experiments mixing Embergen and VFX Graph, I’m starting to really like this workflow!
One thing that still bothers me a lot is motion vectors: it looks like Embergen normalizes them which is quite annoying since that means I have to manually scale them over lifetime based on some AnimationCurve so it doesn’t look weird at some points.
If anyone has a better solution, I’d love to hear it!
Also maybe this would have been a better fit for the Concrete explosion from the first day 
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ExplosionTober #27 - Sticky 
Missed yesterday’s explosion, I wasn’t satisfied (at all) with what I made and didn’t have enough time to improve it or make another one so I dropped it, but here is today’s!
ExplosionTober #29 - Sand 
Youtube’s compression really didn’t like this one, lots of details are lost especially in 1080p and lower…
ExplosionTober #30 - Bubbles 
ExplosionTober #31 - Seance 
Final day of ExplosionTober! I didn’t have much time for this one so it’s mostly a mix of some effects from the previous entries, but it works well enough
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Big thanks to everyone who followed my work during these past weeks, and to @LauraVFX for creating this event! It was a good excuse to experiment with a bunch of new tools, techniques and styles, and I’m really happy with some of these!