I think this all looks good. If I have a critique, it’s that the amount of charge-up makes the impact fx feel like a bit of an anticlimax. When you are rapid-firing the projectiles, they feel fine, but when there’s a detailed charge-up, I want a pay-off that releases all the energy that I saw the projectile build up! If this is supposed to be a relatively low-damage move, I’d make the charge fx faster and smaller; if it’s supposed to be a high-impact move, I’d make the projectile explosion bigger and slower. The effects for Sephiroth’s Flare in Smash Bros is where I’d look to see a relationship between charge-time and projectile explosion size. https://youtu.be/mfwUsMc-Ls4?t=514