First explosion in UE5, looking for advices

Hey everyone,

Here’s my first explosion in Unreal Engine 5.

Better quality :

I followed the awesome course “Houdini VFX for games” by Andres Glad.

After finishing it i decided to redo it on my own then i added more stuffs, like smoke trails on the debris and radial force.

I’m looking for advices to make it the most realistic possible :slight_smile:

Thx !

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