Hi! First post here. So I’m working on creating a fireball effect in ue4, i am creating the impact effect inside houdini, the issue im having is i cant figure our how to make the smoke dissapear at the same rate as the flame. There doesent seem to be much help for houdini online, so im asking here.
The gas dissapate microsolver doesent seem to be effecting the smoke at all, and i dont want to turn up the cooling rate for the entire sim because i like the flames as they are.
anyone got any ideas? thank you in advance