Finished my first project in Unity Shader Graph, including flowmaps and normals

I’m super new to VFX, and would not consider this even a VFX project, but I thought this would be a good project to introduce me to the engine’s node-based shader system and get me started on working with FlowMaps in my work. Ik it’s super rough, and none of the assets or textures are mine, but I just wanted to put this out there

Pardon in advanced that the gif file is rather large