So this might be the final version, I feel that I’m not really making any good progress anymore.
I made the slash trail shorter instead of faster, because I think that was the problem with the speed. Since I’ve barely done any slashes for an animation it’s a bit hard to say tho. Then some tweaks with the impact, most of the changes was with the sparks.
I can’t say that I’m that happy about the impact, it works but it’s not the result I wanted. But the problem is that I don’t really know what I want, so I’ll just try to figure that out for the next time I’ll do an impact instead of spending hours with no improvments. The slash I’m satisfied with tho, not exactly what I thought I’d end up with but I like it.
Fairly simply setup but just because I love it when other people do breakdowns I thought I might as well do a short one for the slash.
Material setup, nothing special really. Just lots of parameters to control the scale/movement of the textures.
The two only textures I used, probably could’ve just used one of them in the end.
How it looks before it hits something:
Then I’ll just boost the grey/blue color so it flashes in white.