I was impressed with Lost Ark 2 visual effects, their sharp dynamics, a contrast of impulses, rhythm, and details. It looks like incredibly right visual. I felt that I must make something similar for self-development trying to be as close as I can to their art style and features like a radial blur, shaking camera etc.
An idea was to create an area stun effect with the 0.7sec precast time with Unreal4.
Here is a result:
Making that effect I created several things decreasing production time and made new materials faster. Hope it will help someone else as me.
First thing here is an uber shader with a bunch of common technics like alpha erasing and noise UV.
For someone who's never used an uber shader before. Simply, it's a shader with all necessary graphical features. But for a certain visual asset that shader will be compiled only with features turned on in a material.
I made a decal shader for a diffuse dark part of my crack as well as an emissive decal shader for light popping out of breaks.
Diffise decal shader
Decal shader for an emissive part.
Here is a blueprint data
Animations for decals, camera shaking, and radial blur provided with animation curves.
Here is a shader for radial blur.
Here is a particle systems.
Any feedbacks or questions are welcome.