Dragon Attack, Houdini and Niagara Forever

In this update, I updated all the fire textures, increased the noise fraction a bit to reduce noise, and added fire to the characters. I also plan to add decals and some ash particles to the characters themselves, of course.
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One small thing I’d like to add: to save space, I used one texture for the dragon’s mouth fire and the small flames on the ground that remain after the main flame. I created the texture so that if you flip it over, you’ll get the small flames, and if you rotate it the right way, you’ll get the texture for the main flame.

Decal / sparcles / smoke / body particles(just simple flat particles)
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soon…

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Final_Version 1.0. I’m kidding, it’s just final :grin:.
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such a great journey watching the progress. It looks great! :clap:

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Thank you, I appreciate it.

some information about the time spent on the last “Red Dragon”

The entire effect took - 45:20:43 to complete.
New animation - 7:09:22
Textures, materials, and the fire effect, as well as decals and smoke - 31:56:12
A little sparkle on the left side, a material update for the dragon, and the “alcohol” fire on the floor - 3:30:20

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