Hello everyone!, I have been practicing this type of VFX, its made in Unity using Shader Graph. Please feel free to share your opinion. How can I improve this? any more room for improvements?
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Hey Sally,
nice improvement!
Maybe it would be even nicer if the final part curved upwards?
So it would have both a more curvy line and also be physically correct?
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Yes you are correct, I was struggling to bend or make it curve upwards, it seems I have to try something else or maybe the shape of the texture itself. It would seem more natural to flame just leak out from eye in pressure and evaporate upwards at the tip.
I will try my best and update. Thanks for your view, it is obvious and I was neglecting this fact. Now I cannot run from it XD
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I tried something different, more in Shapes. I know it looks entirely different but, its my first time making such shapes in Photoshop. What do you think?
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Wow Sally
is really cool!!
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