Dominikus Reiter: Sketch #57

Latest Update:
jo2


No more time for more polish. I still would like to add:
  • squash and stretch on the orange halves
  • better specular highlights on the particles
  • improved splash textures
  • impact rays and distortion wave
  • more interstring sword trail with wavery residue dissolving into air
  • aftermath: juice running down the two halves
  • [list continues…]

Still, it was a lot of fun making this, tried ClipStudioPaint for the splash textures and used pretty simple systems and shaders.

FINAL:



NewMap_(6)
Blockout of a fruit slash

17 Likes

splash_001
Sketching a little splash sheet

2 Likes

OSP
Fleshing out scene and materials, tweaking existing particles. Details and tuning are next.
Orange Material from www.texturecan.com :pray:

6 Likes

If you can try and do a mesh swap between a completely uncut orange to the cut one it would look super cool!

Good work so far though and it’s looking juicy :grin:

2 Likes

FluidSplash
Adding some details and tweaks.

Higher Res:

13 Likes

The drips from the blade is a really nice touch to the whole thing :umbrella:

2 Likes

It’s such a gold idea XDD

1 Like