Depth Blend and Vertex offseting on ShaderGraph is *GNMPF*

OKAY, so found out that its a “BUG” not really bug because its working as they intended but they didnt noticed that this happened so ended being a bug.

Fixed on UniversalRenderPipeline 7.1.1 :confused:

BTW, if you dont want to upgrade to beta versions to avoid this, Cyanilux just made a nice solution just by editing the shader code by hand :smiley:

Have a good dev!

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