Is this just done in the shader? Not using any image effects is it? This may not be the right place, but I’ve been meaning to ask the forum about this effect: https://youtu.be/Uy11ZG0lTjc?t=35s and yours kind of reminds me of it.
It’s a Post-Process Shader that only affects objects rendered in the custom depth (in this case I have the skull in a custom depth). I’m not sure how that effect you linked may have been done, but i feel like you could approach it with multiple displaced meshes or as a post-process effect the way i’ve done it, not sure which one would be more efficient though…
Cool, thanks for the insight. Post-processing or duplicate mesh is what I imaged might be used for that (and your) effect.
i like stuff!!! Specialy your scan effect!!!
…and your ice shader ist realy nice!!!
I appreciate the kind words, good sir!
Been ages since I updated this thread, been busy with contract work, but I have a little downtime before I move, so I re-purposed one of my old doodles into a wormhole material function, I liked how they did a similar effect for picking up loot in Fortnite.
All great! Thank you for all the breakdowns!
Thanks, I’m glad you are finding them useful!
Thank you very much! it really does help! and really does push our motivation aswell as help us improve ^u^ <3
Added another small breakdown to my website, covering the wormhole material function for anyone that might be interested DeepSpaceBanana Art - Art
Reworking my rainy surface Material Function in UE4, also starting writing up the first part of the breakdown covering rain ripples:
lmao
sends nudes
<_<
lol, i’m going to reWork the glow shader so that it’s more subtle and spells it out instead
LOL i thought the same thing
Very nice man! I really enjoy your breakdowns and thanks a lot for sharing all of your materials!
Thanks dude! I’m glad you enjoy them.
Someone had posted a video showing some of the work behind Horizon Zero Dawn’s hologram/ glitch shaders, so I spent a little time today making these glitches, i have a bunch more ideas in my head I wanna try out.
Really Cool man , like it
About two years ago, when I was in college I remember watching a GDC demo by one of the Tech Artists from Naughty Dog, showing off this really cool interactive foliage shader, at the time my brain couldn’t even begin to Comprehend how something like that could be made.
Yesterday, I spent about an hour cooking up a simpler version of that shader.