Debug Textures for VFX

Amazing, this will provide useful !

This looks super helpful but the Dropbox link seems to be broken. :cry:

1 Like

much love Chris thanks so much

How would the 4x4 for flipbooks work if the flipbook was 64 frames?

The one that counts from 1 - 16? I guess it depends on how you set it up. If you set it up as a 4x4 sub uv that plays through 64 frames, it would either loop through a few times, or it would play through 1-15 and then hang on 16 for the last 49 frames.

If you specified that texture as an 8x8 texture for the 64 frames, then it’s going to cut each number up into 4 quadrants and play a piece of each number per frame.

I’d recommend tharlevfx’s texture for a 8x8/64 frame flipbook test

2 Likes

Link looks to be broken now, but these are super smart!

1 Like