Death Stranding - Odradek Terrain Scanner - UE4 case study



Decided to create something similar in Unity just for fun :crazy_face:

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Can I have a look at the project ? After reading your article, I tried to implement it myself, but it was very difficult

No longer sampling sceneTexture?

I saw a video doing a similar thing in Unity so I tried replicating it in Unreal5
Your post helped with the particle system
I used only height render target and get angle from that

https://imgur.com/cSfJ4Id

Can you share your project files? I’d like to learn from it

I could, but it’s all here:

And the rest is in this forum.
You can just do it by following what’s here.

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