Dany's SketchBook

Hello, I am Daniel Morcos I am a beginner VFX artist, I really like making effects since it actually engages me both technically and artistically :smiling_face_with_three_hearts: I wish to get to know other people and learn as much as I can while I am here and for some reason if someone got any question I would love to be of help :heart:.

Sorry for the frequent edits and uploads hopefully I didn’t annoy anyone still trying to figure out the conventions on the form

thumbnail:

Sketch 01

Untitled-Video-Made-With-Clipchamp-15

Adjustments I did mid-way as I was using highly detailed textures for the ground cracks (aka textures I made before I was trying to make it a little bit more stylized) so I went and created 3 texture
one for the trails and 2 for the cracks and flare/flash

After adding a diamond gradient to soften the edges because they were so harsh.

I also made a “custom” Distortion boiling effect for the impact shock wave

First dictate the type of the UVs

then feed this UV to the Normal

and the Mask (with 1 in time to be able to specify it’s position with panner node and animate in Niagara not material)

so in the end they will be connected to the material like this

I still feel like I rushed the dissipation of the effect and the AoE indicator feels a little bit miss timed but I wanted to see what I could make given my skill in two days and clearly not much :sneezing_face: anyhow it was a fun exercise

Ayo Finally I finished this effect after 3 days of continuous work I am really happy with how it turned out and quite proud as I actually planned it … like poor planning but planning is planning (even if it’s napkin quality drawings).

Untitled-video-Made-with-Clipchamp-19

After some internal feedback :spiral_notepad: (from friends and family)

I retimed the effect hopefully it is a little bit better :smiling_face_with_tear:

Untitled-Video-Made-With-Clipchamp-_20_1

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Ayo my first Effect of the year after learning in the background a couple more tricks I wanted to implement them in an effect + there was this really fun DnD story my friend told of a cleric of life holding the scythe of death and splitting the line between life and undeath killing a giant undead so I wanted to do something along this

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well, some quick practice that probably shouldn’t be shown and well actually a sketch trying to practice something more simple.

da2cc437-beb0-4eb2-9d32-63599e75c8c3

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Hello it’s me once again, I have been busy and struggling with motivation plus I got busy with work :sweat: But finally I can have some time to get back into effect making :face_holding_back_tears:

finally, I was able to restart my learning journey thanks to VFX Apprentice so I wanted to share with you what I have done throughout the last month.

so I started by trying to pick a program (krita Vs harmony Vs Animate)


I started with Animate

SlashBlock_24FPS

following the tutorial I was able to create this
animate is an OK nothing too good nothing too bad :sweat_smile: it really feels to be abandoned by adobe with annoying zooming in and canvas strangely shifting to bugs and crashes and it feels the more it stays open more likely for it to crash so after doing some other exercises

Big_Small_02
Big_Small_03
Big_Small_03_01
RECOVER_Animate_Template_4_movement_base_02
Animate_Template_4_movement_base_01
Animate_Template_3_squash_and_stretch_03
Animate_Template_3_squash_and_stretch_02
Animate_Template_1_Disappearance_base_03
Animate_Template_3_Carving_out_the_shape_04
Animate_Template_3_Carving_out_the_shape_03
Animate_Template_3_Carving_out_the_shape_01
Animate_Template_2_Breaking_into_pieces_blank_02
Animate_Template_3_squash_and_stretch_01

so yeah I have put millage on Animate but I kelp feeling of wanting to go back to krita with it’s ease of use and ease of exporting sprite sheets/ flipbooks but sadly I have feel in love with vector drawing and even if animate is … what it is but krita is still some how behind in the animation department (it might have developed but I have no clue since I didn’t check the latest release)

lightining02

this is what I found from trying to animate on Krita days


so I finally tried toonboom and it is super good it got a reasonable zoom tool and the nodes on the right as shader enthusiasts and as a substance designer lover this hit the spot so hard … what do you mean I can do simple postprocessing in the application and see the result :heart: with layering and cutter

untitled
waterSplash
WaterSplash_02
lighting_02
LoopingLighting_01
POPGlow
Practice
puddle
SmokeBuff_01
Claw
debries
Candle
Candle_02_Guides


well I am trying to change the software (unreal to Unity) as well as an attempt to get out of my habits and comfort zone (yes me learning 2D animation is not enough)

so I went and created an effect

followed by how to do a simple blocking in Unity using VFX Graph not Shurikens which takes more time since I am still trying to figure out how to do things on there :sweat_smile:

hopefully, I will be able to keep this form updated :sweat_smile:

thank you so much for reading this I just wanted to vent somewhere other than the discord server :sweat_smile:

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