Customizable Water Shader for Unity3D (Shader Graph, LWRP)

This was my second pass doing a water shader in Unity using Shader Graph. I learned a lot since I did my first one (a few months ago) and wanted to give it another go. This one has a lot more detail that can be customized by the artist, and uses a few techniques that I didn’t know of when creating my old shader like vertex displacement.

Artstation_Shader_WaterOrb

https://www.artstation.com/artwork/Bm9Vl8

Over all I’m pretty happy with it, but I’m always looking for ways I can iterate and improve, so if you have any suggestions please let me know! <3

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