Customizable Water Shader for Unity3D (Shader Graph, LWRP)


This was my second pass doing a water shader in Unity using Shader Graph. I learned a lot since I did my first one (a few months ago) and wanted to give it another go. This one has a lot more detail that can be customized by the artist, and uses a few techniques that I didn’t know of when creating my old shader like vertex displacement.

Over all I’m pretty happy with it, but I’m always looking for ways I can iterate and improve, so if you have any suggestions please let me know! <3