Crystal Rose Aurelion Fan Art + Breakdown

Hello people,

I wanna show you a project I’ve been working this last month.

This is my attempt to replicate the art style of League of Legends changing the move set of Aurelion Sol inspired in the Crystal Rose skin set.

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Also you can check the breakdown videos in my Artstation.

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:sparkles: :sparkles: Breakdown :sparkles: :sparkles:

In this post i wanna show you piece by piece how i make the effect and what was the most difficult part.

Spoiler: the crystal effect XD

Q - Breath of Light

As you can see the breakdown shows you all the part of the effect, overall only is a panning good textures but i want to show you how i make the “crystal smoke”

It seems overcomplicated but only need to play with dissolve an added texture.

Simple as this, using the dissolve texture to put this type of crystal effect i tried the distortion but the result didn’t made what i want, and this is the final smoke.

Crystal smoke


E - Singularity

E Aurelion

Here you have a sneak peek of the breakdown.


The most difficult part for me was the “Crystal” effect.

crystalE

My first approach was with the video tutorial of Sirhaian that makes a Crystal effect in a simple way. Check the video is super helpful !!

I changed a little bit the pipeline, in Maya u have the chance to put randomly the faces in rotation scale and position, I only changed rotation and position cause i need the scale later on.

uvBROKE

If i leave the face in the same scales maybe u could see the texture and it gonna bit a little weird, it is why i put the scale so little, in this way the face only gonna take the color and a bit of the texture doing better the crystal effect.

uvBROKEscale

Example with and without scale down.

With this trick can make a different value of colors with one texture :slight_smile:


R - Falling Star

The last effect, THE ULTIMATE.

Ultimate

It was maybe the best part of the project i enjoyed a lot. Here the breakdown.

I had already figured out how to make crystal, i started to do some geometry to make more juicy the effect, example, at the start of the explosion u can slightly see a crystal rose growing and disappearing. This is the result.

CrystalRose

To make more impactful the effect i made a distortion shader not to complicated but helps a lot.
Distorsion effect

This is the setup in Amplify.


Conclusion

Overall I’m very proud with the result, I wanted to put this in writing so that future artists can improve, and in this way leave a little piece of myself for the future of the industry. This is not my last breakdown but if this helps anyone, it was worth it.

Thanks for read this and hopefully you like it ^^.

Any question u can share in the comments and i will response fast as possible.

Links

Artwork: https://www.artstation.com/artwork/G110od
Twitter: Denyro ✨ (@DENYERUX) / X