Creation of the VFX for Blightbound

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Hey everyone, a colleague of mine just shared a blogpost in which we talk about the VFX that we’ve created in Blightbound. Might be an interesting read and to see how we build our VFX with the ronitech engine

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Thank you for the great breakdown, some really interesting methods you used for some of that stuff.

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Awesome to hear that! If you’ve any specific questions feel free to ask them :slight_smile: