Creation of the VFX for Blightbound


Hey everyone, a colleague of mine just shared a blogpost in which we talk about the VFX that we’ve created in Blightbound. Might be an interesting read and to see how we build our VFX with the ronitech engine


Thank you for the great breakdown, some really interesting methods you used for some of that stuff.

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Awesome to hear that! If you’ve any specific questions feel free to ask them :slight_smile: