Could anyone explain to me how to create it?


#1

Hey everyone! I really dont understand how to make it:

Cheap smoke mesh with panning noise textures in material. Trying to make it a lot, but nothing.
Could anyone explain to me how to create it? what i missed?1

Pastebin from twitter to material:
https://pastebin.com/pGSUnQ5z

Finally find this:

Thank you Simon, trying again.


#2

Hey man, did you happen to see his reply in the comments?

https://pbs.twimg.com/media/DgvIEn1VMAEwhUP.jpg:large


#3

yes, of course, but its didnt help


#4

Good morning, where are you stuck more specifically or what are you trying to wrap your head around? Klemen has also posted a list of his tricks and tips in a single post. He has some other excellent posts that have similar overlap. Perhaps there might be some answers in there that could help you?


#5

It’s a good question, thx. So for example, simply with same setup i didnt got looks closer result


#6

Klemen uses very specific values in the shader, good start could be to use a texture with more similar values, which are also alternating between R and G channels…
klemenNoiseCH


#7

Thanks, im still trying, have a progress03


#8

Its really looks like all about textures… Thank you for your example 04