Collin's Sketchbook


Hey everyone, my name is Collin! I am a 3rd year student studying Game Art. I’ve lurked for a long time, and I thought it was time for me to actually post something.

I’m just going to be dropping some of the various projects that I’m currently working on, so please feel free to comment or critique any of the work I post.

Lately I’ve been spending my free time exploring real time and simulated liquid solutions for use in my UE4 projects. Below are a few of the various experiments I’ve done over the past few weeks.

Real Time (UE4)

Simulated (Houdini)


Are the fluid things imported to UE4 through vertex animation?


Ohohoh! this is very cool! I especially like that Statue…simulation? I’m not sure what you call it, but I’m into it. How does that work?


@balaganvfx: Yep! The real-time .GIFs are all vertex animated liquid sims out of Realflow and Houdini. The Goldshire and LINE videos are unreal materials built on-top of intersecting gerstner wave functions.

@pmiller: Thanks! It’s based on an Entagma tutorial. Basically I’m bringing in a high poly mesh, storing the vertex normal data, decimating the mesh, then re-applying that stored normal data. If you’d like I can upload the .hip file for you to look through :slight_smile:


oh sure! that’d be rad. I’d appreciate that Colin :slight_smile:


Here you go! It should work with any geo input.